ReaDy-Go: Real-to-Sim Dynamic 3D Gaussian Splatting Simulation for Environment-Specific Visual Navigation with Moving Obstacles

Seungyeon Yoo, Youngseok Jang, Dabin Kim, Youngsoo Han, Seungwoo Jung, H. Jin Kim,
Seoul National University

ReaDy-Go achieves robust visual navigation under sim-to-real transfer and moving obstacles by proposing a real-to-sim dynamic environment simulation pipeline for policy training.

Abstract

Visual navigation models often struggle in real-world dynamic environments due to limited robustness to the sim-to-real gap and the difficulty of training policies tailored to target deployment environments (e.g., households, restaurants, and factories). Although real-to-sim navigation simulation using 3D Gaussian Splatting (GS) can mitigate this gap, prior works have assumed only static scenes or unrealistic dynamic obstacles, despite the importance of safe navigation in dynamic environments. To address these issues, we propose ReaDy-Go, a novel real-to-sim simulation pipeline that synthesizes photorealistic dynamic scenarios for target environments. ReaDy-Go generates photorealistic navigation datasets for dynamic environments by combining a reconstructed static GS scene with dynamic human GS obstacles, and trains policies robust to both the sim-to-real gap and moving obstacles. The pipeline consists of three components: (1) a dynamic GS simulator that integrates scene GS with a human animation module, enabling the insertion of animatable human GS avatars and the synthesis of plausible human motions from 2D trajectories, (2) navigation dataset generation for dynamic environments that leverages the simulator, a robot expert planner designed for dynamic GS representations, and a human planner, and (3) policy learning using the generated datasets. ReaDy-Go outperforms baselines across target environments in both simulation and real-world experiments, demonstrating improved navigation performance even after sim-to-real transfer and in the presence of moving obstacles. Moreover, zero-shot sim-to-real deployment in an unseen environment indicates its generalization potential.

Video

ReaDy-Go Overview

The proposed photorealistic simulation pipeline for visual navigation in dynamic environments consists of three main components: (1) a real-to-sim dynamic 3D Gaussian Splatting (GS) simulator with animatable human GS avatars, (2) photorealistic navigation dataset generation for dynamic scenarios, and (3) visual navigation policy training.

ReaDy-Go Overview

ReaDy-Go overview figure.

ReaDy-Go Simulation Visualization

ReaDy-Go generates photorealistic real-to-sim navigation datasets for dynamic scenes.

Real-World Visual Navigation Experiments

Sim-to-Real Transfer

ReaDy-Go demonstrates robust sim-to-real transfer of policies trained solely in simulation (video speed x2). ReaDy-Go achieves higher success rates and lower average reaching times than baseline methods in both static and dynamic environments, while baselines use up to 15x more parameters.


Zero-Shot Sim-to-Real Transfer in an Unseen Environment.

ReaDy-Go shows generalization via zero-shot sim-to-real deployment (video speed x2).

BibTeX

@misc{yoo2026readygorealtosimdynamic3d,
      title={ReaDy-Go: Real-to-Sim Dynamic 3D Gaussian Splatting Simulation for Environment-Specific Visual Navigation with Moving Obstacles}, 
      author={Seungyeon Yoo and Youngseok Jang and Dabin Kim and Youngsoo Han and Seungwoo Jung and H. Jin Kim},
      year={2026},
      eprint={2602.11575},
      archivePrefix={arXiv},
      primaryClass={cs.RO},
      url={https://arxiv.org/abs/2602.11575}, 
      }